返回TXT合集
返回TXT合集

1.放置NPC到酒馆
1.潘德:兵种树



1.放置NPC到酒馆

若是潘德,可以用这一句。

(party_set_slot, ":p_town_6", slot_center_npc_volunteer_troop_type, ":trp_b1_npc_weapon_mas"),

就这一句,但有个问题,没法设置多个troop。

现改用这个:

(add_troop_to_site,<troop_id>,<scene_id>,<entry_no>),

是把troop添加到场景(注意是场景scn开头),是位置,但有个问题,乱填可能会占用市民的位子,且人物会站在长凳上。
这时需要打开ctrl+E打开编辑模式,左下角下拉菜单选entry point:


界面中可以看到很多箭头:

右键任意箭头可以看到,该箭头的entry_no:

或者右键任意位置,放置新entry_no,按住Z移动鼠标可以改变箭头朝向。
最后用simple trigger或trigger来添加;或是其他方式等等。
讲完

回到顶端
回到顶端



2.潘德:兵种树
两处要改
·presentation中:
搜faction_troop_trees下面第一行

(presentation_set_duration, 999999),
(set_fixed_point_multiplier, 1000),
(create_mesh_overlay, reg1, "mesh_load_window_snouz"),
(position_set_x, pos1, 0),
(position_set_y, pos1, 0),
(overlay_set_position, reg1, pos1),
(create_combo_button_overlay, "$g_presentation_obj_1"),
(position_set_x, pos1, 500),
(position_set_y, pos1, 690),
(overlay_set_position, "$g_presentation_obj_1", pos1),
(store_sub, ":var_0""fac_kingdoms_end""fac_kingdom_1"),
(store_add, ":var_1"":var_0"9),
(overlay_add_item, "$g_presentation_obj_1""qstr_Others"),
(overlay_add_item, "$g_presentation_obj_1""qstr_KOs_Knights"),
(overlay_add_item, "$g_presentation_obj_1""qstr_KOs_Sergeants"),
(overlay_add_item, "$g_presentation_obj_1""qstr_Mercenaries"),
(overlay_add_item, "$g_presentation_obj_1""qstr_Adventurers"),
(overlay_add_item, "$g_presentation_obj_1""qstr_veccavi"),
(overlay_add_item, "$g_presentation_obj_1""qstr_mettenheim"),
(overlay_add_item, "$g_presentation_obj_1""qstr_melitine"),
(overlay_add_item, "$g_presentation_obj_1""qstr_Kingdom_of_Pendor"),
(try_for_range_backwards, ":var_2"0":var_0"),
    (store_add, ":var_3"":var_2""fac_kingdom_1"),
    (str_store_faction_name, s0, ":var_3"),
    (overlay_add_item, "$g_presentation_obj_1"0),
(try_end),
(store_sub, ":var_4"":var_1""$g_selected_page"),
(val_sub, ":var_4"1),
(overlay_set_val, "$g_presentation_obj_1"":var_4"),
(create_game_button_overlay, "$g_presentation_obj_2""qstr_Close"),
(position_set_x, pos1, 750),
(position_set_y, pos1, 685),
(overlay_set_position, "$g_presentation_obj_2", pos1),
(create_text_overlay, reg1, "qstr_Click_the_avatars_to"4),
(position_set_x, pos1, 800),
(position_set_y, pos1, 800),
(overlay_set_size, reg1, pos1),
(position_set_x, pos1, 60),
(position_set_y, pos1, 690),
(overlay_set_position, reg1, pos1),
(try_begin),
    (is_between, "$g_selected_page"0":var_0"),
    (store_add, ":var_5""mesh_pic_arms_swadian""$g_selected_page"),
    (create_mesh_overlay, reg1, ":var_5"),
    (position_set_x, pos1, 60),
    (position_set_y, pos1, 60),
    (overlay_set_position, reg1, pos1),
    (position_set_x, pos1, 300),
    (position_set_y, pos1, 300),
    (overlay_set_size, reg1, pos1),
    (overlay_set_alpha, reg1, 17),
(try_end),
(assign, ":var_6"1),
##########################下面的trp_farmer的右边的兵种ID,有好几处,全部替换成倒序第一的兵种ID
(try_for_range, ":var_7""trp_farmer""trp_allend"),
    (neg|troop_is_hero, ":var_7"),
    (troop_get_upgrade_troop, ":var_8"":var_7"0),
    (try_begin),
        (is_between, ":var_7""trp_dragon_drake""trp_maiden_noble"),
        (store_sub, ":var_9""trp_dragon_drake""trp_dragon_knight"),
        (store_sub, ":var_8"":var_7"":var_9"),
    (else_try),
        (is_between, ":var_7""trp_dragon_knight""trp_zombie"),
        (store_sub, ":var_9""trp_dragon_drake""trp_dragon_knight"),
        (store_add, ":var_8"":var_7"":var_9"),
    (try_end),
    (gt, ":var_8"0),
    (call_script, "script_get_page_no_of_troop_tree_for_troop_on"":var_7"),
    (assign, ":var_10", reg0),
    (eq, ":var_10""$g_selected_page"),
    (assign, reg0, 1),
    (call_script, "script_troop_tree_recursive_detect_max_tier"":var_7"1),
    (assign, ":var_11", reg0),
    (try_begin),
        (gt, ":var_11"":var_6"),
        (assign, ":var_6"":var_11"),
    (try_end),
(try_end),
(val_sub, ":var_6"1),
(val_max, ":var_6"1),
(store_div, ":var_12"700":var_6"),
(val_min, ":var_12"120),
(str_clear, s0),
(create_text_overlay, reg1, 08192),
(position_set_x, pos1, 15),
(position_set_y, pos1, 15),
(overlay_set_position, reg1, pos1),
(position_set_x, pos1, 800),
(position_set_y, pos1, 660),
(overlay_set_area_size, reg1, pos1),
(set_container_overlay, reg1),
(assign, "$g_cur_slot_no"0),
(assign, reg2, 75),
(try_for_range, ":var_7""trp_farmer""trp_allend"),
    (neg|troop_is_hero, ":var_7"),
    (troop_get_upgrade_troop, ":var_8"":var_7"0),
    (try_begin),
        (is_between, ":var_7""trp_dragon_drake""trp_maiden_noble"),
        (store_sub, ":var_9""trp_dragon_drake""trp_dragon_knight"),
        (store_sub, ":var_8"":var_7"":var_9"),
    (else_try),
        (is_between, ":var_7""trp_dragon_knight""trp_zombie"),
        (store_sub, ":var_9""trp_dragon_drake""trp_dragon_knight"),
        (store_add, ":var_8"":var_7"":var_9"),
    (else_try),
        (eq, ":var_7""trp_dos_enemy_skull_a"),
        (assign, ":var_8""trp_dos_enemy_skull_a"),
    (else_try),
        (eq, ":var_7""trp_enemy_atlas_c_upd"),
        (assign, ":var_8""trp_enemy_atlas_c_upd"),
    (else_try),
        (eq, ":var_7""trp_enemy_lord_alduin_squire_ll"),
        (assign, ":var_8""trp_enemy_lord_alduin_squire_ll"),
    (else_try),
        (eq, ":var_7""trp_enemy_atlas_b"),
        (assign, ":var_8""trp_enemy_atlas_b"),
    (else_try),
        (eq, ":var_7""trp_skyrim_blade_rnr"),
        (assign, ":var_8""trp_skyrim_blade_rnr"),
    (else_try),
        (eq, ":var_7""trp_veccavi_court_archer"),
        (assign, ":var_8""trp_veccavi_court_archer"),
    (else_try),
        (eq, ":var_7""trp_veccavi_queen_guard"),
        (assign, ":var_8""trp_veccavi_queen_guard"),
    (else_try),
        (eq, ":var_7""trp_melitine_cataphract"),
        (assign, ":var_8""trp_melitine_cataphract"),
    (else_try),
        (eq, ":var_7""trp_melitine_thunder_knight"),
        (assign, ":var_8""trp_melitine_thunder_knight"),
    (else_try),
        (eq, ":var_7""trp_mett_crossbow_sergeant"),
        (assign, ":var_8""trp_mett_crossbow_sergeant"),
    (else_try),
        (eq, ":var_7""trp_mett_forlorn"),
        (assign, ":var_8""trp_mett_forlorn"),
    (else_try),
        (eq, ":var_7""trp_pendor_shock_halberdier"),
        (assign, ":var_8""trp_pendor_shock_halberdier"),
    (else_try),
        (eq, ":var_7""trp_pendor_highlander"),
        (assign, ":var_8""trp_pendor_highlander"),
    (else_try),
        (eq, ":var_7""trp_pendor_horse_archer"),
        (assign, ":var_8""trp_pendor_horse_archer"),
    (else_try),
        (eq, ":var_7""trp_pendor_sapper_adv"),
        (assign, ":var_8""trp_pendor_sapper_adv"),
    (else_try),
        (eq, ":var_7""trp_pendor_ironside"),
        (assign, ":var_8""trp_pendor_ironside"),
    (else_try),
        (eq, ":var_7""trp_fierd_tr_summon_f"),
        (assign, ":var_8""trp_fierd_tr_summon_f"),
    (else_try),
        (eq, ":var_7""trp_hired_blade_upa"),
        (assign, ":var_8""trp_hired_blade_upa"),
    (else_try),
        (eq, ":var_7""trp_mercenary_sharp_upb_rider"),
        (assign, ":var_8""trp_mercenary_sharp_upb_rider"),
    (try_end),
    ##################在这上面加else_try就可以加新的兵种起点
    (gt, ":var_8"0),
    (call_script, "script_get_page_no_of_troop_tree_for_troop_on"":var_7"),
    (assign, ":var_10", reg0),
    (eq, ":var_10""$g_selected_page"),
    (assign, ":var_13"1),
    (assign, ":var_14""trp_allend"),
    (try_for_range, ":var_15""trp_farmer"":var_14"),
        (neg|troop_is_hero, ":var_15"),
        (call_script, "script_get_page_no_of_troop_tree_for_troop_on"":var_15"),
        (assign, ":var_16", reg0),
        (eq, ":var_16""$g_selected_page"),
        (troop_get_upgrade_troop, ":var_17"":var_15"0),
        (troop_get_upgrade_troop, ":var_18"":var_15"1),
        (this_or_next|eq, ":var_17"":var_7"),
        (eq, ":var_18"":var_7"),
        (assign, ":var_13"0),
        (assign, ":var_14"0),
    (try_end),
    (eq, ":var_13"1),
    (call_script, "script_get_page_no_of_troop_tree_for_troop_on"":var_7"),
    (assign, ":var_2", reg0),
    (neg|eq, ":var_2"50),
    (call_script, "script_troop_tree_recursive_backtracking"":var_7"50, reg2, ":var_12"),
    (val_add, reg2, 160),
(try_end),
(set_container_overlay, -1),
(try_begin),
    (gt, "$g_selected_troop"0),
    (store_mul, ":var_7""$g_selected_troop"2),
    (create_image_button_overlay_with_tableau_material, reg1, -1"tableau_game_party_window"":var_7"),
    (position_set_x, pos1, 450),
    (position_set_y, pos1, 600),
    (overlay_set_size, reg1, pos1),
    (position_set_x, pos1, 810),
    (position_set_y, pos1, 550),
    (overlay_set_position, reg1, pos1),
    (position_set_x, pos2, 750),
    (position_set_y, pos2, 750),
    (position_set_x, pos3, 900),
    (position_set_y, pos3, 900),
    (str_store_troop_name, s1, "$g_selected_troop"),
    (create_text_overlay, reg1, 116),
    (position_set_x, pos1, 900),
    (position_set_y, pos1, 710),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos2),
    (store_character_level, reg3, "$g_selected_troop"),
    (assign, ":var_19"35),
    (store_skill_level, ":var_20""skl_ironflesh""$g_selected_troop"),
    (store_attribute_level, ":var_21""$g_selected_troop", ca_strength),
    (val_mul, ":var_20"2),
    (val_add, ":var_19"":var_20"),
    (val_add, ":var_19"":var_21"),
    (assign, reg4, ":var_19"),
    (create_text_overlay, reg1, "qstr_Level:_{reg3}^Health"4),
    (position_set_x, pos1, 900),
    (position_set_y, pos1, 665),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos2),
    (create_text_overlay, reg1, "qstr_Attributes"4),
    (position_set_x, pos1, 900),
    (position_set_y, pos1, 632),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos3),
    (create_text_overlay, reg1, "qstr_STR^AGI^INT^CHA"4),
    (position_set_x, pos1, 900),
    (position_set_y, pos1, 570),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos2),
    (try_for_range, ":var_22"04),
        (try_begin),
            (eq, ":var_22"0),
            (store_attribute_level, reg2, "$g_selected_troop"":var_22"),
            (str_store_string, s1, "qstr_{reg2}"),
        (else_try),
            (store_attribute_level, reg2, "$g_selected_troop"":var_22"),
            (str_store_string, s1, "qstr_{s1}^{reg2}"),
        (try_end),
    (try_end),
    (create_text_overlay, reg1, 18),
    (position_set_x, pos1, 980),
    (position_set_y, pos1, 570),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos2),
    (create_text_overlay, reg1, "qstr_Skills"4),
    (position_set_x, pos1, 840),
    (position_set_y, pos1, 535),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos3),
    (create_text_overlay, reg1, "qstr_Ironflesh^Power_Stri"4),
    (position_set_x, pos1, 840),
    (position_set_y, pos1, 415),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos2),
    (try_for_range_backwards, ":var_23"042),
        (try_begin),
            (eq, ":var_23""skl_ironflesh"),
            (store_skill_level, reg2, ":var_23""$g_selected_troop"),
            (str_store_string, s1, "qstr_{reg2}"),
        (else_try),
            (this_or_next|eq, ":var_23""skl_power_strike"),
            (this_or_next|eq, ":var_23""skl_power_throw"),
            (this_or_next|eq, ":var_23""skl_power_draw"),
            (this_or_next|eq, ":var_23""skl_shield"),
            (this_or_next|eq, ":var_23""skl_athletics"),
            (this_or_next|eq, ":var_23""skl_riding"),
            (eq, ":var_23""skl_horse_archery"),
            (store_skill_level, reg2, ":var_23""$g_selected_troop"),
            (str_store_string, s1, "qstr_{s1}^{reg2}"),
        (try_end),
    (try_end),
    (create_text_overlay, reg1, 18),
    (position_set_x, pos1, 980),
    (position_set_y, pos1, 415),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos2),
    (create_text_overlay, reg1, "qstr_Proficiencies"4),
    (position_set_x, pos1, 840),
    (position_set_y, pos1, 378),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos3),
    (create_text_overlay, reg1, "qstr_1H_Weapons^2H_Weapon"4),
    (position_set_x, pos1, 840),
    (position_set_y, pos1, 272),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos2),
    (try_for_range, ":var_24"07),
        (try_begin),
            (eq, ":var_24"0),
            (store_proficiency_level, reg2, "$g_selected_troop"":var_24"),
            (str_store_string, s1, "qstr_{reg2}"),
        (else_try),
            (is_between, ":var_24"17),
            (store_proficiency_level, reg2, "$g_selected_troop"":var_24"),
            (str_store_string, s1, "qstr_{s1}^{reg2}"),
        (try_end),
    (try_end),
    (create_text_overlay, reg1, 18),
    (position_set_x, pos1, 980),
    (position_set_y, pos1, 272),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos2),
    (create_text_overlay, reg1, "qstr_Equipment"4),
    (position_set_x, pos1, 840),
    (position_set_y, pos1, 235),
    (overlay_set_position, reg1, pos1),
    (overlay_set_size, reg1, pos3),
    (str_clear, s0),
    (create_text_overlay, "$g_presentation_obj_3"08192),
    (position_set_x, pos1, 840),
    (position_set_y, pos1, 30),
    (overlay_set_position, "$g_presentation_obj_3", pos1),
    (position_set_x, pos1, 138),
    (position_set_y, pos1, 190),
    (overlay_set_area_size, "$g_presentation_obj_3", pos1),
    (set_container_overlay, "$g_presentation_obj_3"),
    (troop_clear_inventory, "trp_temp_array_a"),
    (troop_get_inventory_capacity, ":var_25""$g_selected_troop"),
    (try_for_range, ":var_26"0":var_25"),
        (troop_get_inventory_slot, ":var_27""$g_selected_troop"":var_26"),
        (gt, ":var_27"-1),
        (troop_get_inventory_slot_modifier, ":var_28""$g_selected_troop"":var_26"),
        (troop_add_item, "trp_temp_array_a"":var_27"":var_28"),
    (try_end),
    (assign, ":var_29"0),
    (assign, ":var_30"280),
    (assign, ":var_31"10),
    (try_for_range, ":var_32"065),
        (try_for_range, ":var_33"03),
            (create_mesh_overlay, reg1, "mesh_mp_inventory_choose"),
            (position_set_x, pos1, 320),
            (position_set_y, pos1, 320),
            (overlay_set_size, reg1, pos1),
            (position_set_x, pos1, ":var_29"),
            (position_set_y, pos1, ":var_30"),
            (overlay_set_position, reg1, pos1),
            (troop_set_slot, "trp_temp_array_a"":var_31", reg1),
            (create_mesh_overlay, reg1, "mesh_inv_slot"),
            (position_set_x, pos1, 400),
            (position_set_y, pos1, 400),
            (overlay_set_size, reg1, pos1),
            (position_set_x, pos1, ":var_29"),
            (position_set_y, pos1, ":var_30"),
            (overlay_set_position, reg1, pos1),
            (troop_get_inventory_slot, ":var_34""trp_temp_array_a"":var_31"),
            (val_max, ":var_34"0),
            (create_mesh_overlay_with_item_id, reg1, ":var_34"),
            (position_set_x, pos1, 400),
            (position_set_y, pos1, 400),
            (overlay_set_size, reg1, pos1),
            (store_add, ":var_35"":var_29"20),
            (store_add, ":var_36"":var_30"20),
            (position_set_x, pos1, ":var_35"),
            (position_set_y, pos1, ":var_36"),
            (overlay_set_position, reg1, pos1),
            (troop_set_slot, "trp_temp_array_b"":var_31", reg1),
            (val_add, ":var_29"40),
            (val_add, ":var_31"1),
        (try_end),
        (assign, ":var_29"0),
        (val_sub, ":var_30"40),
    (try_end),
    (set_container_overlay, -1),
(try_end),

·script中:
搜get_page_no_of_troop_tree_for_troop_

(store_script_param, ":var_0"1),
(store_sub, ":var_1""fac_kingdoms_end""fac_kingdom_1"),
(store_troop_faction, ":var_2"":var_0"),
(try_begin),
    (is_between, ":var_0""trp_sarleon_recruit""trp_sarleon_deserter"),
    (assign, ":var_3"0),#####0到13分别对应14个选项卡
(else_try),
    (this_or_next|is_between, ":var_0""trp_rav_spearman""trp_melitine_paroikoi"),
    (is_between, ":var_0""trp_rav_recruit""trp_rav_deserter"),
    (assign, ":var_3"1),
(else_try),
    (is_between, ":var_0""trp_dshar_tribesman""trp_dshar_deserter"),
    (assign, ":var_3"2),
(else_try),
    (this_or_next|is_between, ":var_0""trp_fierd_recruit""trp_fierd_deserter"),
    (eq, ":var_0""trp_fierd_tr_summon_f"),
    (assign, ":var_3"3),
(else_try),
    (this_or_next|is_between, ":var_0""trp_empire_citizen""trp_empire_deserter"),
    (is_between, ":var_0""trp_empire_condemned_prisoner""trp_hero_red_sir_actus"),
    (assign, ":var_3"4),
(else_try),
    (this_or_next|is_between, ":var_0""trp_pendor_recruit""trp_pendor_gray_archer"),
    (this_or_next|is_between, ":var_0""trp_pendor_shock_halberdier""trp_cobra_tyrant"),
    (eq, ":var_0""trp_pendor_gray_archer"),
    (neg|eq, ":var_0""trp_looter"),
    (assign, ":var_3"5),
(else_try),
    (this_or_next|eq, ":var_0""trp_melitine_nobleman"),
    (eq, ":var_0""trp_melitine_paroikoi"),
    (assign, ":var_3"6),
(else_try),
    (this_or_next|eq, ":var_0""trp_mett_tercio_nobleman"),
    (eq, ":var_0""trp_mett_recruit"),
    (assign, ":var_3"7),
(else_try),
    (this_or_next|eq, ":var_0""trp_veccavi_slave"),
    (this_or_next|eq, ":var_0""trp_veccavi_recruit"),
    (eq, ":var_0""trp_veccavi_manor_owner"),
    (assign, ":var_3"8),
(else_try),
    (this_or_next|is_between, ":var_0""trp_peasant_woman""trp_noldor_ranger"),
    (this_or_next|is_between, ":var_0""trp_noble_foreign""trp_vanskerry_marauder"),
    (eq, ":var_0""trp_adventurer"),
    (neg|eq, ":var_0""trp_vanskery_agnus_freebooters"),
    (neg|eq, ":var_0""trp_fighter_woman"),
    (neg|eq, ":var_0""trp_sword_sister"),
    (neg|eq, ":var_0""trp_maiden_cavalry"),
    (neg|eq, ":var_0""trp_maiden_adventurer"),
    (neg|eq, ":var_0""trp_heroine_adventurer"),
    (assign, ":var_3"9),
(else_try),
    (this_or_next|is_between, ":var_0""trp_farmer""trp_mercenaries_end"),
    (this_or_next|eq, ":var_0""trp_hired_blade_upa"),
    (eq, ":var_0""trp_mercenary_sharp_upb_rider"),
    (neg|eq, ":var_0""trp_looter_merc"),
    (neg|eq, ":var_0""trp_jatu_merc"),
    (neg|eq, ":var_0""trp_vanskerry_marauder"),
    (neg|eq, ":var_0""trp_follower_woman"),
    (neg|eq, ":var_0""trp_hunter_woman"),
    (neg|eq, ":var_0""trp_hero_adventurer"),
    (neg|eq, ":var_0""trp_adventurer"),
    (neg|eq, ":var_0""trp_vecavi_man_hunter"),
    (neg|eq, ":var_0""trp_hero_adventurer"),
    (neg|eq, ":var_0""trp_adventurer"),
    (neg|eq, ":var_0""trp_sword_sister"),
    (neg|eq, ":var_0""trp_maiden_cavalry"),
    (neg|eq, ":var_0""trp_maiden_adventurer"),
    (neg|eq, ":var_0""trp_maiden_noble"),
    (neg|eq, ":var_0""trp_heroine_adventurer"),
    (neg|eq, ":var_0""trp_farmer"),
    (neg|eq, ":var_0""trp_slave_hunter"),
    (neg|eq, ":var_0""trp_slave_crusher"),
    (neg|eq, ":var_0""trp_slaver_chief"),
    (neg|eq, ":var_0""trp_militia_ranger"),
    (assign, ":var_3"10),
(else_try),
    (this_or_next|is_between, ":var_0""trp_dragon_drake""trp_maiden_noble"),
    (this_or_next|eq, ":var_0""trp_veccavi_court_archer"),
    (this_or_next|eq, ":var_0""trp_melitine_cataphract"),
    (eq, ":var_0""trp_mett_crossbow_sergeant"),
    (assign, ":var_3"11),
(else_try),
    (this_or_next|is_between, ":var_0""trp_dragon_knight""trp_zombie"),
    (this_or_next|eq, ":var_0""trp_veccavi_queen_guard"),
    (this_or_next|eq, ":var_0""trp_melitine_thunder_knight"),
    (eq, ":var_0""trp_mett_forlorn"),
    (assign, ":var_3"12),
(else_try),
    (this_or_next|eq, ":var_0""trp_pilgrim"),
    (this_or_next|eq, ":var_0""trp_slave_driver"),
    (this_or_next|eq, ":var_0""trp_noldor_hunter"),
    (this_or_next|eq, ":var_0""trp_noldor_noble"),
    (this_or_next|eq, ":var_0""trp_snake_convert"),
    (this_or_next|eq, ":var_0""trp_seer_initiate"),
    (this_or_next|eq, ":var_0""trp_fallen"),
    (this_or_next|eq, ":var_0""trp_heretic_minion"),
    (this_or_next|eq, ":var_0""trp_enemy_atlas_c_upd"),
    (this_or_next|eq, ":var_0""trp_enemy_atlas_b"),
    (this_or_next|eq, ":var_0""trp_enemy_lord_alduin_squire_ll"),
    (this_or_next|eq, ":var_0""trp_skyrim_blade_rnr"),##按照格式插入新的兵种起点即可
    (eq, ":var_0""trp_dos_enemy_skull_a"),
    (assign, ":var_3"13),##例如13号是“其他”选项卡
(else_try),
    (assign, ":var_3"50),
(try_end),
(assign, reg0, ":var_3"),

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