例如玩家有金条便会增加2点统御
(try_begin),
(player_has_item,"itm_gold"),
(neg|item_slot_eq,"itm_gold",960,1),#用该物品的960号slot值1表示玩家获得过此物品
(try_begin),
(player_has_item,"itm_gold"),
(troop_raise_skill,"trp_player",skl_leadership,2),
(item_set_slot,"itm_gold",960,1),
(try_end),
(else_try),
(item_slot_eq,"itm_gold",960,1),
(troop_raise_skill,"trp_player",skl_leadership,-2),
(item_set_slot,"itm_gold",960,0),#当加成失效时,将该slot值赋0,表示玩家从未获得过此物品
(try_end),