
1.描述及效果预览
2.正篇
描述:和指定NPC对话,有铭刻的选项,点击可选择需要铭刻的武器,再次点击出来一列可供选择的铭文,刻上铭文后,武器的面板下面会出现对应的铭文描述。
效果预览:





聪明的你一定发现了,这个铭文就是物品描述,如果你还不会给物品添加描述,可以点我跳转至教程页。
那么关于铭文的种类,我们可以用item的一个slot来储存:
(item_set_slot,<item_id>,<slot_no>,<value>),
<slot_no>代表铭文的种类,<value>代表该铭文的等级,<value>为0时表示没有铭文。
获取铭文种类和等级,则用:
(item_get_slot,<destination>,<item_id>,<slot_no>),
剩下的便是给铭文编好号,再看下物品描述怎么添加便是了。
(看到这里如果你会了,后面其实就没啥东西了)
但是如果如果你准备看下去,最好确保已经看过我写的conversation修改教程和给物品添加描述的教程

可能是按照有一丢基础的前提下讲解的
我们先设定一下各个铭文的slot编号和等级上限:
| 词条 | 编号 | 等级上限 | 描述 |
|---|---|---|---|
| 诺多杀手 | 770 | 5 | 对诺多增伤/每级+1倍 |
| 蛇教克星 | 771 | 5 | 对…增伤/每级+1倍 |
| 异端处刑者 | 772 | 5 | 对…增伤/每级+1倍 |
| 迦图驱逐者 | 773 | 5 | 对…增伤/每级+1倍 |
| 瓦雷利亚淬火 | 774 | 8 | 对…增伤/每级+1倍 |
| 净环之刃 | 775 | 12 | 对…增伤/每级+1倍 |
| 生命汲取 | 776 | 5 | 造成伤害的3%转化成HP/每级+3% |
| 复仇之剑 | 777 | 5 | 对五国士兵概率暴击/每级+4% |
由于我不知道这个字符串是怎么连接的,所以只能写成这样了,大家看个乐呵
(try_begin),
(assign,":i_wp_name",-1),#用来存铭文武器名字
(try_for_range,":i_wp_no",0,3),#有几把铭文武器你就填几+1
(try_begin),
(eq,":i_wp_no",1),#当武器编号是1号
(eq, ":var_0", "itm_b1_ngkatana"),#武器是1号武器
(assign,":i_wp_name","itm_b1_ngkatana"),#填1号武器的ID
(else_try),
(eq,":i_wp_no",2),#当武器编号是2号
(eq, ":var_0", "itm_kg_wp_witcher_silversword"),#武器是2号武器
(assign,":i_wp_name","itm_kg_wp_witcher_silversword"),#填2号武器的ID
#(else_try),
#(eq,":i_wp_no",3),#当武器编号是3号
##(eq, ":var_0", "itm_arena_sword"),#武器是3号武器
#(assign,":i_wp_name","itm_arena_sword"),#填3号武器的ID
#(else_try),
#(eq,":i_wp_no",4),#当武器编号是4号
#(eq, ":var_0", "itm_ebony_long_sword"),#武器是4号武器
#(assign,":i_wp_name","itm_ebony_long_sword"),#填4号武器的ID
(try_end),
(neq,":i_wp_name",-1),#获取到了铭文武器时
(try_begin),
(eq, ":var_1", 0), #var_1表示物品描述的槽位,0~7一共8个槽
(try_begin),
(item_slot_eq,":i_wp_name",770,1),#当770号铭文等级为1时
(set_result_string, "qstr_i_nordor_killer_2"),#设置铭文
(set_trigger_result, 0x00ff00),#设置铭文颜色
#然后下面都是重复内容,没啥好看的了。
#然后下面都是重复内容,没啥好看的了。
#然后下面都是重复内容,没啥好看的了。
(else_try),
(item_slot_eq,":i_wp_name",770,2),
(set_result_string, "qstr_i_nordor_killer_3"),
(set_trigger_result, 0x00ff00),
(else_try),
(item_slot_eq,":i_wp_name",770,3),
(set_result_string, "qstr_i_nordor_killer_4"),
(set_trigger_result, 0x00ff00),
(else_try),
(item_slot_eq,":i_wp_name",770,4),
(set_result_string, "qstr_i_nordor_killer_5"),
(set_trigger_result, 0x00ff00),
(else_try),
(item_slot_eq,":i_wp_name",770,5),
(set_result_string, "qstr_i_snake_killer_1"),
(set_trigger_result, 0x00ff00),
(try_end),
(else_try),
(eq, ":var_1", 1),
(try_begin),
(item_slot_eq,":i_wp_name",771,1),
(set_result_string, "qstr_i_snake_killer_2"),
(set_trigger_result, 0x98fb98),
(else_try),
(item_slot_eq,":i_wp_name",771,2),
(set_result_string, "qstr_i_snake_killer_3"),
(set_trigger_result, 0x98fb98),
(else_try),
(item_slot_eq,":i_wp_name",771,3),
(set_result_string, "qstr_i_snake_killer_4"),
(set_trigger_result, 0x98fb98),
(else_try),
(item_slot_eq,":i_wp_name",771,4),
(set_result_string, "qstr_i_snake_killer_5"),
(set_trigger_result, 0x98fb98),
(else_try),
(item_slot_eq,":i_wp_name",771,5),
(set_result_string, "qstr_i_heretics_killer_1"),
(set_trigger_result, 0x98fb98),
(try_end),
(else_try),
(eq, ":var_1", 2),
(try_begin),
(item_slot_eq,":i_wp_name",772,1),
(set_result_string, "qstr_i_heretics_killer_2"),
(set_trigger_result, 0x4b0082),
(else_try),
(item_slot_eq,":i_wp_name",772,2),
(set_result_string, "qstr_i_heretics_killer_3"),
(set_trigger_result, 0x4b0082),
(else_try),
(item_slot_eq,":i_wp_name",772,3),
(set_result_string, "qstr_i_heretics_killer_4"),
(set_trigger_result, 0x4b0082),
(else_try),
(item_slot_eq,":i_wp_name",772,4),
(set_result_string, "qstr_i_heretics_killer_5"),
(set_trigger_result, 0x4b0082),
(else_try),
(item_slot_eq,":i_wp_name",772,5),
(set_result_string, "qstr_i_jatu_killer_1"),
(set_trigger_result, 0x4b0082),
(try_end),
(else_try),
(eq, ":var_1", 3),
(try_begin),
(item_slot_eq,":i_wp_name",773,1),
(set_result_string, "qstr_i_jatu_killer_2"),
(set_trigger_result, 0xa0522d),
(else_try),
(item_slot_eq,":i_wp_name",773,2),
(set_result_string, "qstr_i_jatu_killer_3"),
(set_trigger_result, 0xa0522d),
(else_try),
(item_slot_eq,":i_wp_name",773,3),
(set_result_string, "qstr_i_jatu_killer_4"),
(set_trigger_result, 0xa0522d),
(else_try),
(item_slot_eq,":i_wp_name",773,4),
(set_result_string, "qstr_i_jatu_killer_5"),
(set_trigger_result, 0xa0522d),
(else_try),
(item_slot_eq,":i_wp_name",773,5),
(set_result_string, "qstr_i_ww_killer_1"),
(set_trigger_result, 0xa0522d),
(try_end),
(else_try),
(eq, ":var_1", 4),
(try_begin),
(item_slot_eq,":i_wp_name",774,1),
(set_result_string, "qstr_i_ww_killer_2"),
(set_trigger_result, 0xffffff),
(else_try),
(item_slot_eq,":i_wp_name",774,2),
(set_result_string, "qstr_i_ww_killer_3"),
(set_trigger_result, 0xffffff),
(else_try),
(item_slot_eq,":i_wp_name",774,3),
(set_result_string, "qstr_i_ww_killer_4"),
(set_trigger_result, 0xffffff),
(else_try),
(item_slot_eq,":i_wp_name",774,4),
(set_result_string, "qstr_i_ww_killer_5"),
(set_trigger_result, 0xffffff),
(else_try),
(item_slot_eq,":i_wp_name",774,5),
(set_result_string, "qstr_i_ww_killer_6"),
(set_trigger_result, 0xffffff),
(else_try),
(item_slot_eq,":i_wp_name",774,6),
(set_result_string, "qstr_i_ww_killer_7"),
(set_trigger_result, 0xffffff),
(else_try),
(item_slot_eq,":i_wp_name",774,7),
(set_result_string, "qstr_i_ww_killer_8"),
(set_trigger_result, 0xffffff),
(else_try),
(item_slot_eq,":i_wp_name",774,8),
(set_result_string, "qstr_i_ring_killer_1"),
(set_trigger_result, 0xffffff),
(try_end),
(else_try),
(eq, ":var_1", 5),
(try_begin),
(item_slot_eq,":i_wp_name",775,1),
(set_result_string, "qstr_i_ring_killer_2"),
(set_trigger_result, 0xf5f5f5),
(else_try),
(item_slot_eq,":i_wp_name",775,2),
(set_result_string, "qstr_i_ring_killer_3"),
(set_trigger_result, 0xf5f5f5),
(else_try),
(item_slot_eq,":i_wp_name",775,3),
(set_result_string, "qstr_i_ring_killer_4"),
(set_trigger_result, 0xf5f5f5),
(else_try),
(item_slot_eq,":i_wp_name",775,4),
(set_result_string, "qstr_i_ring_killer_5"),
(set_trigger_result, 0xf5f5f5),
(else_try),
(item_slot_eq,":i_wp_name",775,5),
(set_result_string, "qstr_i_ring_killer_6"),
(set_trigger_result, 0xf5f5f5),
(else_try),
(item_slot_eq,":i_wp_name",775,6),
(set_result_string, "qstr_i_ring_killer_7"),
(set_trigger_result, 0xf5f5f5),
(else_try),
(item_slot_eq,":i_wp_name",775,7),
(set_result_string, "qstr_i_ring_killer_8"),
(set_trigger_result, 0xf5f5f5),
(else_try),
(item_slot_eq,":i_wp_name",775,8),
(set_result_string, "qstr_i_ring_killer_9"),
(set_trigger_result, 0xf5f5f5),
(else_try),
(item_slot_eq,":i_wp_name",775,9),
(set_result_string, "qstr_i_ring_killer_10"),
(set_trigger_result, 0xf5f5f5),
(else_try),
(item_slot_eq,":i_wp_name",775,10),
(set_result_string, "qstr_i_ring_killer_11"),
(set_trigger_result, 0xf5f5f5),
(else_try),
(item_slot_eq,":i_wp_name",775,11),
(set_result_string, "qstr_i_ring_killer_12"),
(set_trigger_result, 0xf5f5f5),
(else_try),
(item_slot_eq,":i_wp_name",775,12),
(set_result_string, "qstr_i_drain_1"),
(set_trigger_result, 0xf5f5f5),
(try_end),
(else_try),
(eq, ":var_1", 6),
(try_begin),
(item_slot_eq,":i_wp_name",776,1),
(set_result_string, "qstr_i_drain_2"),
(set_trigger_result, 0xb22222),
(else_try),
(item_slot_eq,":i_wp_name",776,2),
(set_result_string, "qstr_i_drain_3"),
(set_trigger_result, 0xb22222),
(else_try),
(item_slot_eq,":i_wp_name",776,3),
(set_result_string, "qstr_i_drain_4"),
(set_trigger_result, 0xb22222),
(else_try),
(item_slot_eq,":i_wp_name",776,4),
(set_result_string, "qstr_i_drain_5"),
(set_trigger_result, 0xb22222),
(else_try),
(item_slot_eq,":i_wp_name",776,5),
(set_result_string, "qstr_i_critical_1"),
(set_trigger_result, 0xb22222),
(try_end),
(else_try),
(eq, ":var_1", 7),
(try_begin),
(item_slot_eq,":i_wp_name",777,1),
(set_result_string, "qstr_i_critical_2"),
(set_trigger_result, 0xffd700),
(else_try),
(item_slot_eq,":i_wp_name",777,2),
(set_result_string, "qstr_i_critical_3"),
(set_trigger_result, 0xffd700),
(else_try),
(item_slot_eq,":i_wp_name",777,3),
(set_result_string, "qstr_i_critical_4"),
(set_trigger_result, 0xffd700),
(else_try),
(item_slot_eq,":i_wp_name",777,4),
(set_result_string, "qstr_i_critical_5"),
(set_trigger_result, 0xffd700),
(else_try),
(item_slot_eq,":i_wp_name",777,5),
(set_result_string, "qstr_end_all"),
(set_trigger_result, 0xffd700),
(try_end),
(try_end),
(try_end),
(try_end),
写好之后,我们先把game_get_item_extra_text里,已有的代码全部转成PY转出来,把我们新写的加进去。最后再丢进MBCE转成TXT(注意改game_get_item_extra_text下的第一行的代码行数),这样可以确保没有任何问题!
·我这里以潘德为例,每个MOD不一样,你找到你自己MOD的伤害计算,当然你也可以在其他地方写别的功能,我这里基本都是增伤,图省事儿,全都写在一块儿。
对指定阵营增伤代码↓
#注,伤害计算系统的本身已有的代码我就不放了,就说下几个变量是干什么的
#var_7是攻击者的武器ID
#var_8是敌人的兵种ID
#var_5是输出伤害
(try_begin),
(assign,":i_wp_name",-1),
(try_begin),
(eq, ":var_7", "itm_kg_wp_witcher_silversword"),#当武器是铭文武器时
(assign,":i_wp_name","itm_kg_wp_witcher_silversword"),#将ID存进去
(else_try),
(eq, ":var_7", "itm_b1_ngkatana"),#当武器是铭文武器时
(assign,":i_wp_name","itm_b1_ngkatana"),#将ID存进去
(try_end),
(neq,":i_wp_name",-1),#当获取到铭文武器时
(store_troop_faction, ":var_17", ":var_8"),#获取敌人阵营
(assign,":i_wp_kind_no",-1),#这个变量用于存放铭文的编号
(try_begin),
(eq,":var_17","fac_noldor_elves"),#当敌人是诺多
(assign,":i_wp_kind_no",770),#则将诺多杀手这个铭文的编号存进去
(else_try),
(eq,":var_17","fac_snake_cult"),
(assign,":i_wp_kind_no",771),
(else_try),
(eq,":var_17","fac_heretics"),
(assign,":i_wp_kind_no",772),
(else_try),
(eq,":var_17","fac_jatu"),
(assign,":i_wp_kind_no",773),
(else_try),
(eq,":var_17","fac_allenemy_ww"),
(assign,":i_wp_kind_no",774),
(else_try),
(eq,":var_17","fac_enemy_adring"),
(assign,":i_wp_kind_no",775),
(try_end),
#----一直到这里结束,我们是为了判断出敌人的种类,然后获取对应的铭文编号
(neq,":i_wp_kind_no",-1),#如果编号不是-1,也就是获取到了敌人的种类是我们需要的那几种
(item_get_slot,":true_i_lv",":i_wp_name",":i_wp_kind_no"),#获取铭文等级
(gt,":true_i_lv",0),#如果铭文等级大于0
(val_add,":true_i_lv",1),#设置增益伤害倍率
(val_mul, ":var_5", ":true_i_lv"),#输出伤害x倍率;因为是线性的所以就这么简单了
(try_end),
暴击↓
(try_begin),
(neq,":i_wp_name",-1), #使用的是铭文武器时,ps:上面已经获取过一次武器ID了哦
#--------是否为五国士兵
(store_troop_faction, ":var_17", ":var_8"),
(this_or_next|eq, ":var_17", "fac_kingdom_1"),
(this_or_next|eq, ":var_17", "fac_kingdom_2"),
(this_or_next|eq, ":var_17", "fac_kingdom_3"),
(this_or_next|eq, ":var_17", "fac_kingdom_4"),
(eq, ":var_17", "fac_kingdom_5"),
#------获取当前铭文武器的暴击等级
(item_get_slot,":true_i_lv_critical",":i_wp_name",776),
#------
(gt,":true_i_lv_critical",0),
(val_mul,":true_i_lv_critical",4),#每一级暴击率+4%
(store_random_in_range,":i_true_random",0,100),
(try_begin),
(is_between,":i_true_random",0,":true_i_lv_critical"),#如果暴击
(assign,":i_critical_dmg_mul",1),
(store_skill_level,":user_skl_power_strike_lv",skl_power_strike,":user"),#获取强击等级
(val_div,":user_skl_power_strike_lv",10),
(val_add,":i_critical_dmg_mul",":user_skl_power_strike_lv"),#爆伤倍率
(val_mul,":var_5",":i_critical_dmg_mul"),
(try_end),
(try_end),
吸血↓
(try_begin),
(neq,":i_wp_name",-1), #使用的是铭文武器时,ps:上面已经获取过一次武器ID了哦
#--------获取当前铭文武器的吸血等级
(item_get_slot,":true_i_lv_drain",":i_wp_name",776),
#--------设置吸血量: 最终伤害*3%*吸血等级
(gt,":true_i_lv_drain",0),
(store_mul,":i_drain_count_1",":var_5",3),
(val_mul,":i_drain_count_1",":true_i_lv_drain"),
(val_div,":i_drain_count_1",100),
#--------
(store_agent_hit_points,":user_cur_hp",":var_2",1),#获取当前生命
(store_add,":i_drain_count_true",":i_drain_count_1",":user_cur_hp"),#回复后的生命数值
(agent_set_hit_points, ":var_2", ":i_drain_count_true",1),#回血;貌似溢出也没关系,所以就这样写了
(try_end),
我们看一眼伤害计算系统的最后一行是:(set_trigger_result, ":var_5"),
整个伤害计算系统就是为了返回这个变量的值的,也就是实际伤害值。
所以我们的3块代码要放在这句的上面,吸血因为要按实际伤害的值来算,所以放在最后,对阵营的伤害可以再往前面放一些。
最后我们把这些代码全都插进去之后,把整个伤害计算系统的码全部丢进MBCE里面转成TXT,不能单独把1块代码放进MBCE转TXT然后直接插进去,因为这样你设置的变量可能会和后面的变量重名。
最后我们搜一小段伤害计算的txt,把那一行拉出来 ctrl+F选中 查找所有,全部替换。(相信我一定要这样做)
以潘德为例,我直接给一段给大家。(你要是其他MOD,只能自己找,这个就是战场里面的,一般会有什么you lead your man charge之类的字眼,就是开打了,你搜搜都能搜到的。或者你写点别的功能也行对吧)2133 2 1224979098644774912 72057594037927936 2071 1 1224979098644774913 2072 1 1224979098644774914 2073 1 1224979098644774915 2070 2 1224979098644774916 4 2133 2 1224979098644774917 1224979098644774915 32 2 1224979098644774917 0 1700 1 1224979098644774918 1702 1 1224979098644774913 1704 1 1224979098644774913 1726 3 1224979098644774919 1224979098644774914 0 1718 2 1224979098644774920 1224979098644774913 2319 1 1 4 0 31 2 1224979098644774916 0 2320 2 1 1585267068834418029 5 0 31 2 1224979098644774916 1 2320 2 1 1585267068834418030 5 0 31 2 1224979098644774916 2 2320 2 1 1585267068834418031 5 0 31 2 1224979098644774916 3 2320 2 1 1585267068834418032
复制上面这一段到mission templates里面搜索,一整行拉出来转成PY,把上面3块代码丢进去重新编译成TXT再放回去,注意有很多处,请一次性替换。
预览图中我是新建的一个NPC,所以开始对话的代码框架和之前教程的不太一样,而且第一句要往前面放一些;因为要知道,当我们创建一个新的兵种时,即便我们没有给他设置对话,我们一样可以和他对话。为了覆盖掉默认的模板对话,我们自己写的就要放在前面。 如果你还不会添加NPC,也可以直接添加在酒馆老板的对话中。
这一句一定要往前面放一点,具体多前不知道,或者你直接放conversation第一句对话的下面(我就是这么放的)
而且这一句是 “开始对话” 仔细看 结构和其他句子不一样
dlga_start:inscriptioner_talk 4095 0 1 31 2 144115188075855892 360287970189641109 To_be_added. 11070 0 NO_VOICEOVER
上面这一段可以无视掉。
下面给出放在酒馆老板对话中的代码:
这里我换了一个习惯,以后我们添加新对话的第一句,先写一个pretalk,让它连接到当前的选择支窗格!
dlga_1_menu_tk_insp:pretalk 4095 10100 0 Anything_else? 1151 0 NO_VOICEOVER
dlga_1_menu_tk_insp:ask_for_insp 69631 1151 0 can_u_inscript_4_my_wp? 10101 0 NO_VOICEOVER
dlga_2_menu_tk_insp:reply_1_menu 4095 10101 0 sure,_which_wp? 10102 0 NO_VOICEOVER
这里我又换了一个习惯,以后我们先写返回选择支,有很多好处。1.后续添加新选择支时不会被窗格编号恶心2.当有很多选择支时,不用往下翻就可以返回3.其实还有我懒得写了…
dlga_2_menu_tk_insp:cancel 69631 10102 0 next_time. 10100 0 NO_VOICEOVER
这两行是选择武器 可以继续添加
dlga_2_menu_tk_insp:choose_wp_1 69631 10102 1 150 1 288230376151713586 b1_ngkatana. 10103 1 500 3 360287970189639680 900 1 NO_VOICEOVER
dlga_2_menu_tk_insp:choose_wp_2 69631 10102 1 150 1 288230376151713603 witcher_swd. 10103 1 500 3 360287970189639680 900 2 NO_VOICEOVER
dlga_3_menu_insp_for_wp:inscriptioner_reply 4095 10103 0 allright,_which_insp_do_u_choose? 10104 0 NO_VOICEOVER
先写返回选择支
dlga_3_menu_insp_for_wp:list_cancel 69631 10104 0 next_time. 10101 0 NO_VOICEOVER
dlga_3_menu_insp_for_wp:list_1_nordorrr 69631 10104 10 150 1 288230376151711870 520 3 1224979098644774912 360287970189639680 900 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 770 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 770 3 0 2147483678 2 1224979098644774913 5 nordor_krrr. 10103 13 520 3 1224979098644774912 360287970189639680 900 1531 2 360287970189639680 288230376151711870 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 770 2105 2 1224979098644774913 1 507 3 288230376151713586 770 1224979098644774913 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 770 2105 2 1224979098644774913 1 507 3 288230376151713603 770 1224979098644774913 3 0 NO_VOICEOVER
dlga_3_menu_insp_for_wp:list_2_snakeeee 69631 10104 10 150 1 288230376151711870 520 3 1224979098644774912 360287970189639680 900 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 771 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 771 3 0 2147483678 2 1224979098644774913 5 snake_krrrr. 10103 13 520 3 1224979098644774912 360287970189639680 900 1531 2 360287970189639680 288230376151711870 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 771 2105 2 1224979098644774913 1 507 3 288230376151713586 771 1224979098644774913 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 771 2105 2 1224979098644774913 1 507 3 288230376151713603 771 1224979098644774913 3 0 NO_VOICEOVER
dlga_3_menu_insp_for_wp:list_3_heretics 69631 10104 10 150 1 288230376151711870 520 3 1224979098644774912 360287970189639680 900 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 772 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 772 3 0 2147483678 2 1224979098644774913 5 heretics_kr. 10103 13 520 3 1224979098644774912 360287970189639680 900 1531 2 360287970189639680 288230376151711870 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 772 2105 2 1224979098644774913 1 507 3 288230376151713586 772 1224979098644774913 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 772 2105 2 1224979098644774913 1 507 3 288230376151713603 772 1224979098644774913 3 0 NO_VOICEOVER
dlga_3_menu_insp_for_wp:list_4_jatuuuuu 69631 10104 10 150 1 288230376151711870 520 3 1224979098644774912 360287970189639680 900 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 773 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 773 3 0 2147483678 2 1224979098644774913 5 jatu_krrrrr. 10103 13 520 3 1224979098644774912 360287970189639680 900 1531 2 360287970189639680 288230376151711870 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 773 2105 2 1224979098644774913 1 507 3 288230376151713586 773 1224979098644774913 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 773 2105 2 1224979098644774913 1 507 3 288230376151713603 773 1224979098644774913 3 0 NO_VOICEOVER
dlga_3_menu_insp_for_wp:list_5_wwwwwwww 69631 10104 10 150 1 288230376151711870 520 3 1224979098644774912 360287970189639680 900 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 774 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 774 3 0 2147483678 2 1224979098644774913 8 ww_krrrrrrr. 10103 13 520 3 1224979098644774912 360287970189639680 900 1531 2 360287970189639680 288230376151711870 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 774 2105 2 1224979098644774913 1 507 3 288230376151713586 774 1224979098644774913 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 774 2105 2 1224979098644774913 1 507 3 288230376151713603 774 1224979098644774913 3 0 NO_VOICEOVER
dlga_3_menu_insp_for_wp:list_6_ringgggg 69631 10104 10 150 1 288230376151711870 520 3 1224979098644774912 360287970189639680 900 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 775 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 775 3 0 2147483678 2 1224979098644774913 12 ring_krrrr. 10103 13 520 3 1224979098644774912 360287970189639680 900 1531 2 360287970189639680 288230376151711870 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 775 2105 2 1224979098644774913 1 507 3 288230376151713586 775 1224979098644774913 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 775 2105 2 1224979098644774913 1 507 3 288230376151713603 775 1224979098644774913 3 0 NO_VOICEOVER
dlga_3_menu_insp_for_wp:list_7_drainnnn 69631 10104 10 150 1 288230376151711870 520 3 1224979098644774912 360287970189639680 900 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 776 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 776 3 0 2147483678 2 1224979098644774913 5 drainnnnnnn. 10103 13 520 3 1224979098644774912 360287970189639680 900 1531 2 360287970189639680 288230376151711870 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 776 2105 2 1224979098644774913 1 507 3 288230376151713586 776 1224979098644774913 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 776 2105 2 1224979098644774913 1 507 3 288230376151713603 776 1224979098644774913 3 0 NO_VOICEOVER
dlga_3_menu_insp_for_wp:list_8_critical 69631 10104 10 150 1 288230376151711870 520 3 1224979098644774912 360287970189639680 900 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 777 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 777 3 0 2147483678 2 1224979098644774913 5 criticallll. 10103 13 520 3 1224979098644774912 360287970189639680 900 1531 2 360287970189639680 288230376151711870 4 0 31 2 1224979098644774912 1 527 3 1224979098644774913 288230376151713586 777 2105 2 1224979098644774913 1 507 3 288230376151713586 777 1224979098644774913 5 0 31 2 1224979098644774912 2 527 3 1224979098644774913 288230376151713603 777 2105 2 1224979098644774913 1 507 3 288230376151713603 777 1224979098644774913 3 0 NO_VOICEOVER
敲完记得删掉空行 和 改conversation的总行数
这上面的一大串,真的是我手敲的,真的不是编译来的。/苦笑
(如果你不记得对话了,翻到上面再看一遍)我还是稍微讲一讲:
1.我们点击:你能帮我铭文?→2.进入武器选择界面:选择武器→3.进入铭文选择界面:选择铭文
当我们进入武器选择界面,用(player_has_item, <item_id>),来判断玩家是否有这个铭文武器,不过这样写的话,物品必须放在背包里才行,为了省事儿,就这一句就够了。
然后注意点选武器的触发结果怎么写?如果我们什么不都写,直接跳转到铭文选择界面的话,当我们有两把武器可供选择时,就分不清是哪一把了。
所以我们用一个troop的slot把 武器 存起来。
点选武器后触发结果:(troop_set_slot, "trp_player", 900, 1),
可以看到玩家兵种的900号slot被我设置成了1。这个1就是当前武器的编号了。
我们提前给武器设定好编号:
比如 1号是"itm_b1_ngkatana"2号是"itm_kg_wp_witcher_silversword"
选择 诺多杀手 铭文的触发条件:
(player_has_item, "itm_qualis"),#玩家有龙泪才能触发
(troop_get_slot, ":var_0", "trp_player", 900),#获取玩家900号slot的值,也就是武器编号
(try_begin),
(eq, ":var_0", 1),#如果是1号武器
(item_get_slot, ":var_1", "itm_b1_ngkatana", 770),#获取诺多杀手
(else_try),
(eq, ":var_0", 2),#如果是2号武器
(item_get_slot, ":var_1", "itm_kg_wp_witcher_silversword", 770),#获取诺多杀手
(try_end),
(lt, ":var_1", 5),#判断诺多杀手的当前等级 不能超过设定的最大等级5
选择 诺多杀手 铭文的触发结果:
(troop_get_slot, ":var_0", "trp_player", 900),#获取玩家900号slot的值,也就是武器编号
(troop_remove_item, "trp_player", "itm_qualis"),#移除玩家的龙泪
(try_begin),
(eq, ":var_0", 1),#如果是1号武器
(item_get_slot, ":var_1", "itm_b1_ngkatana", 770),#获取诺多杀手
(val_add, ":var_1", 1),
(item_set_slot, "itm_b1_ngkatana", 770, ":var_1"),#增加1级
(else_try),
(eq, ":var_0", 2),#如果是2号武器
(item_get_slot, ":var_1", "itm_kg_wp_witcher_silversword", 770),#获取诺多杀手
(val_add, ":var_1", 1),
(item_set_slot, "itm_kg_wp_witcher_silversword", 770, ":var_1"),#增加1级
(try_end),
这conversation你别看着乱,但只要你看过我的conversation教程,你写这玩意速度不比写源码慢,这东西贼简单写起来其实。
最后是conversation的汉化,quick_string快速字符串 和 它的汉化,这3样东西没什么好说的了。
讲完。
正儿八经看ms才10几天ww。 附一个交流QQ群:855512521(刚创的;没人;真的没有人)
