
(store_trigger_param_1, ":user"),
(try_for_range, ":item_carry", 0, 4),
(agent_get_item_slot, ":weapon_equipped", ":user", ":item_carry"),
# (agent_get_item_slot, <destination>, <agent_id>, <value>), value between 0-7, order is weapon1, weapon2, weapon3, weapon4, head_armor, body_armor, leg_armor, hand_armor
(item_get_type, ":item_weapon_type", ":weapon_equipped"),
(try_begin),
(eq, ":item_weapon_type", itp_type_arrows), #获取武器类型为箭矢
(agent_get_ammo_for_slot, ":current_ammo", ":user", ":item_carry"),
#(agent_get_ammo_for_slot, <destination>, <agent_id>, <slot_no>), #slot no can be between 0-3
(store_random_in_range,":random_no",1,100),
(try_begin),
(is_between,":random_no",1,5),
(val_add,":current_ammo",2),
(agent_set_ammo, ":user", ":weapon_equipped", ":current_ammo"),
#(agent_set_ammo,<agent_id>,<item_id>,<value>),
(else_try),
(is_between,":random_no",6,25),
(val_add,":current_ammo",1),
(agent_set_ammo, ":user", ":weapon_equipped", ":current_ammo"),
(try_end),
(try_end),
(try_end),
共19行
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