(store_trigger_param_1,":var_0"),
(agent_get_team, ":user_team", ":var_0"),
(agent_get_position,pos2,":var_0"),
(assign, ":distance_closest", 1000), #设置范围10m
(assign, ":enemies_closest", -1), #用于存储最近的敌对单位
(try_for_agents, ":enemies"),
(agent_is_alive, ":enemies"),
(agent_is_human, ":enemies"),
(agent_get_position, pos3, ":enemies"),
(agent_get_team, ":enemies_team", ":enemies"),
(teams_are_enemies, ":user_team", ":enemies_team"),
(get_distance_between_positions, ":distance_abs", pos2, pos3), #获取自己和敌对单位的距离
(lt, ":distance_abs", ":distance_closest"), #只选取设置范围内的敌人
(assign, ":distance_closest", ":distance_abs"),
(assign, ":enemies_closest", ":enemies"),
(try_end),
(try_begin),
(neq, ":enemies_closest", -1), #当:enemies_closest不为-1即有敌人时
(agent_get_horse,":enemies_horse",":enemies_closest"), #获取最近敌对单位的马匹
(try_begin),
(neg|eq,":enemies_horse",-1), #当获取值不为-1即有马时
(agent_deliver_damage_to_agent,":enemies_horse",2000), #传递伤害
(try_end),
(try_end),
(store_trigger_param_1,":var_0"),
(agent_get_team, ":user_team", ":var_0"),
(agent_get_position,pos2,":var_0"),
(assign, ":distance_closest", 500), #近战范围很小,所以设5m即可
(assign, ":enemies_closest", -1),
(try_for_agents, ":enemies"),
(agent_is_alive, ":enemies"),
(agent_is_human, ":enemies"),
(agent_get_position, pos3, ":enemies"),
(agent_get_team, ":enemies_team", ":enemies"),
(teams_are_enemies, ":user_team", ":enemies_team"),
(get_distance_between_positions, ":distance_abs", pos2, pos3),
(lt, ":distance_abs", ":distance_closest"),
(assign, ":distance_closest", ":distance_abs"),
(assign, ":enemies_closest", ":enemies"),
(try_end),
(try_begin),
(neq, ":enemies_closest", -1),
(agent_get_horse,":enemies_horse",":enemies_closest"),
(try_begin),
(neg|eq,":enemies_horse",-1),
(agent_set_horse_speed_factor, ":enemies_horse", 0),
(else_try),
(agent_set_speed_limit,":enemies_closest",0),
(try_end),
(try_end),
附一个交流QQ群:855512521(刚创的;没人;真的没有人)